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Rise from erebus white hand religion
Rise from erebus white hand religion






rise from erebus white hand religion
  1. #Rise from erebus white hand religion how to#
  2. #Rise from erebus white hand religion mod#
  3. #Rise from erebus white hand religion upgrade#
  4. #Rise from erebus white hand religion full#
  5. #Rise from erebus white hand religion free#

We do not try to rush things out, rather we try to take our time and address as many issues as possible. As it is, Rise from Erebus has an excellent team, with 7 members It is actually larger than the teams of most mods, let alone modmods.

rise from erebus white hand religion

#Rise from erebus white hand religion how to#

Some of us have drastically different opinions on how to do things, and trying to get that to work in a single modteam is asking for trouble. Ultimately, it comes down to who we are as modders. We've worked with Ahwaric (creator of Orbis) fairly closely in the past, but there are still some of his changes we disagree with, and it would be even less likely for a collab with WM to occur.

#Rise from erebus white hand religion mod#

  • We don't all form one collaboration mod because we have different views of how the mod should develop, and how we should approach certain issues.
  • Why are there so many Fall from Heaven modmods? Why don't you all collaborate on a single project?.
  • The scale has expanded massively since then, but the intent remains the same Make FfH more flavorful, interesting, and fun. Rise from Erebus aims to breathe new life into Fall from Heaven 2, by making existing civilizations more flavorful and fun to be play, introducing new content and mechanics, and simply making the game even more fun to play than it already is.

    rise from erebus white hand religion

    However, the intent of that initial mod is still very much alive, and can be stated in one sentence:

  • Well, the mod started as just Malakim+, which affected only the Malakim.
  • What is the intent of Rise from Erebus? Is there any core principle around which the mod is based?.
  • Has the Trader trait - +50%, +50% from trade.
  • She is unable to complete the Draw or Ascension. She represents Auric's successor after the Scenarios, and is able to adopt any religion.
  • Starts with Divine, Channeling 1, Channeling 2, Ice 1, Winterborn, Medic 1, Immune to Cold, Blizzard Caller.
  • Gains 2 additional Command Limit, 1 additional Command Range (Total of 3).
  • Essentially a Priest of Winter with a command limit.
  • #Rise from erebus white hand religion upgrade#

    Can upgrade with Priesthood to Auric Winter (XML name only, name remains Auric.Death will remove all traits from the player.Auric (Leader) now gains Auric (Unit) on game start, similar to Korrina.This is a peaceful vassalization, even if you were at war, so it may be revoked after several turns. This can lead to a human player being vassalized by an AI - This does NOT cause issues, and the AI seems to handle it quite well (Immediately demanded my Enchantment Mana ). If either leader completes Ascension, ALL White Hand civs become vassals.Auric and Taranis gain the Ice Touched trait - Grants no anarchy, contains a help key stating the leader may ONLY adopt the White Hand.Any White Hand civ may complete the Deepening ritual.All river glacial tiles gain Crystal Plains - +1, +1.All civ yields on Ice applied to Glacier (+2 Illian, +1 Doviello/Jotnar). Climate becomes Glacial - New terrain type Glacier.Religious Climate overwrites Civ Climate, so even Malakim will have to deal with Ice while following this religion. Using Jean Elcard's ClimateSystem, the White Hand will slowly freeze your empire.Grants +1 to the city, +2 extra if Holy City.Does NOT grant yields for every city with the religion, I decided this was too powerful given which yield the religion grants.

    #Rise from erebus white hand religion free#

    Citadel of the Hand (Horrible name, feel free to suggest a better one) - Shrine.Temple of the Hand - All python effects removed.3 named variants from the ritual gain an extra strength point on creation.

    rise from erebus white hand religion

  • Priest of Winter - Slightly nerfed, lose 1.
  • Disciple of Winter - Standard disciple, starts with Winterborn and Blizzard Caller.
  • Stir from Slumber now only requires Divine Essence, White Hand state religion, and for you to have killed a civ.
  • Starts with Channeling 1, Channeling 2, Flying, Ice 1, Blizzard Caller (Allows calling of blizzards, as with Priests of Winter).
  • Starts with Sentry, Immune to Cold, Vulnerable to Fire.
  • +20% attack/defense in Snow, +10% in Tundra.
  • Frostling Archer - Stronger than the normal.
  • #Rise from erebus white hand religion full#

    This gives them a full two tech head start, but they are still not guaranteed to found it.

  • The Illians/Frozen may found the religion with the White Hand ritual, which is available with Philosophy.
  • This tech works just like other religious techs, unlocking the units/temple.
  • The religion may be founded by anyone who researches the 'White Hand' technology, available after Priesthood.
  • Going to describe the changes, and any changes to the Illians, in this post. Okay, the White Hand is now fully implemented (Barring art and music, get to that later).








    Rise from erebus white hand religion