
Some environmental hazards or a way to close distances faster could have bridged that gap, but as it is, it rarely feels like there are more than three or four players to worry about at any given time, making the battle royale format feel unnecessary more often than not. At most, the shrinking arena does eventually force some campers out of their hiding spots, but it still amounts to little more than an afterthought in a game where space and distance are so thoroughly squandered. As would only make sense, the final moments usually consist of the better players, but other than that, there is little making one fight feel different from any other one, what’s more, the ever-tightening circle of the arena – a mainstay characteristic of the battle royale genre – does almost nothing to change the dynamic of the match or inject much urgency into Rumbleverse‘s battles since players are already close to each other by virtue of the hand-to-hand combat. That cycle largely repeats itself until the last skirmish between whoever is left and the ultimate winner remains.
#Rumbleverse playstation series#
but without a way to take advantage of all of that space to attack enemies or accomplish much of anything else, the large battlefield mostly just dissolves into a series of disjointed pockets of mini battles where a few people are all bashing each other around until a victor emerges and moves on to the next micro-scuffle.

And landing a perfectly-timed drop kick on an opponent that spent the last 5 minutes terrorizing you is undeniably satisfying.

Jumping into the mix and slamming others around while they do the same to you does produce some silly fun. Hand-to-hand combat in a large Fortnite-style battle royale environment such as this might sound like a nice way to mix things up, and it can feel that way at times. Depending on the player this may or may not seem like a negative, as the number of times you have personally engaged with this style of game will be directly proportional to how much you feel it’s either fashionable or passé, but at this point I personally couldn’t shake the feeling that Rumbleverse reminds me of somebody showing up to a house party at 4am, long after everybody else has either passed out or gone home. Character models, environmental objects, visual effects, music, sound, even the UI is strikingly similar to the games it’s currently trying to shepherd players from. "The art style, the music, sound effects, and progression systems of Rumbleverse couldn’t feel more derivative in 2022, but it’s the somewhat less-traveled road of a melee combat focus that Rumbleverse bets the farm on to deliver the knockout punch it so clearly wants to."Īs noted, but cannot be stressed enough, Rumbleverse seems to intentionally replicate the look and feel of its countless counterparts’ ad nauseum. The art style, the music, sound effects, and progression systems of Rumbleverse couldn’t feel more derivative in 2022, but it’s the somewhat less-traveled road of a melee combat focus that Rumbleverse bets the farm on to deliver the knockout punch it so clearly wants to.
#Rumbleverse playstation free#
With that, we have the free to play game Rumbleverse, which thrusts its players into an extremely familiar looking, sounding, and playing experience aimed directly at a large player base of gamers who might have found enjoyment in other iconic battle royale games like Fall Guys or Fortnite. While it’s no secret that the genre has started to roll more eyes than ever before in recent years, Epic Games and Iron Galaxy still insist that there is more blood to squeeze from the battle royale stone.
